Agent Kallus Commander Expansion

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    Feared both within and without the Imperial ranks, the Imperial Security Bureau scours the galaxy for any disloyal to the Empire. Agent Kallus is one of the ISB's most effective agents, using his cunning and combat prowess to snuff out the spark of rebellion at its source.

    This expansion invites you to put this ruthless agent in command of your Imperial army, beginning with a highly customizable, unpainted hard plastic Agent Kallus miniature that reflects his status as a ruthless Imperial agent. In addition to choosing between two facial expressions for your miniature, you'll also be able to assemble your Agent Kallus with the trademark Imperial Security Bureau helmet or with no helmet at all. Finally, Agent Kallus is deadly up close and with a blaster and you can choose whether he appears with his signature J-19 Bo-Rifle in its blaster or staff forms. 

    While these features project Kallus' status as a relentless ISB agent, his unit card clearly outlines all of his abilities and his three signature command cards reflect his capacity to shape your strategy. Despite all of his skills, Kallus is still susceptible to sympathizing with his enemies, a weakness that is reflected in Flaw card included with this expansion. Finally, Agent Kallus carefully calculates what he'll need for each battle and seven upgrade cards invite you to choose the gear and training that best fits your battle plan.

    While the vast majority of the Separatist Alliance's droid forces are programmed for battle, some specialize in things other than combat. Whether they gather valuable reconnaissance or repair their fellow droids, they serve a vital function in the war effort. 

    The four droids you find in this expansion expand the capabilities of your Separatist armies, allowing you to further customize units with the personnel slot. Additionally, a T-Series Tactical Droid can lead an individual unit or your whole army, providing even more versatility. These tactical droids are further bolstered by three command cards that give them–or any Separatist commander–access to devastating new strategies. 

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