Hoist the Jolly Roger and take on other freebooters in this Pirate-themed risk versus reward card game. Dead Man's Draw is a 2 – 4 player game in which Pirates press their luck to see how much treasure they can accumulate. Plunder the most loot without losing it all to win the game and be the best Pirate on the seas.
The core of your turn in Dead Man's Draw is all in the flip of the cards; pulling the top card from the deck and using its special ability. Keep drawing cards and risk losing it all, or play it safe and bank your treasure. When you draw two cards of the same suit, your booty goes down to Davy's Locker! Remember – no pirate gets rich by playing it safe!
Your copy of Dead Man's Draw will come with:
1 box
1 rulebook
60 loot cards
17 trait cards
Stardock Entertainment created a lot of different variants to play Dead Man’s Draw. Below are some of the variants from the digital versions to offer players new and exciting ways to play Dead Man’s Draw on the tabletop. We hope you enjoy these variants as much as we have!
Loot Cards that are discarded when you end your turn with a Bust are placed in the Bank of the player sitting to your left instead of the discard pile.
All Loot Cards in your Bank are counted for your score instead of the just the top card of each Suit Stack. Example: At the end of the game Zach has a 7 and 2 of Swords in his Bank. Instead of scoring points for the Swords, Zach scored nine points.
The first player to have 50 points in their Bank wins the game.
At the end of the game, if you do not have at least one Loot Card from each suit, subtract five points for each missing suit from your score. Example: Eliza has 34 points but she did not have any Swords or Mermaids in her Bank at the end of the game. Eliza’s final score is 24 points instead of 34 points.
Loot Cards bust on numbers instead of suits. Example: Zach draws a 5 of Anchors. Then Zach draws a 3 of Anchors. He does not cause a Bust because the numbers do not match. Next Zach draws a 5 of Swords and causes a Bust because he already has a 5 of Anchors in the Play Area.
Keep your score below 60 and still win. Example: Zach has a score of 60, Eliza has a score of 39 and Ethan has a score of 59. Ethan would win. Zach immediately lost because his score was 60 or higher. Ethan won because he had the highest score without going over 60.
Swords and Cannons take the bottom card of an opponent’s Suit Stack instead of the top card.